Wow, basically to do that I'd have to explain my entire mesh-making process. ![]() Remember, don't upload or distribute anything you make using someone else's work without permission! My meshes are free to pass around, but many textures/outfits/skintones are not. I hope this helps some people tailor all these new custom meshes coming out to suit their needs. I'd advise putting something in the Notes field telling which skintone and mesh it is using. To do more sizes with the same skintone, repeat the process starting at the 2nd paragraph. That's it! You can redo it with other sizes too now that you have the textures exported you want from your favorite skin (you did copy them, and not move, right?). If you want, you can edit the swatch.bmp file so the icon looks better, but it's not necessary. In Bodyshop, click the little refresh icon to make sure it worked(you'll see the updated texture, but still no shape, that's normal since the mesh isn't a true nude), and re-import my skin to your game. Then, in Explorer copy the texture files (.bmp's) over from the first folder you exported (LightReal) to the new project folder (Nat36D36)-don't MOVE them, unless you feel like going through the whole first part again, and make sure you don't copy the. Next, cancel the project (the files will stay where you dumped them), and start a new one to export the custom mesh skintone with the shape you want, and name the project something with the size in it (Nat36D36) so you can find the files later. Like before, give it a name that's descriptive, 'cause you may want to use it again later (We'll call ours LightReal). You just have to export the outfits you want to use the textures from, and copy them into that project folder and re-import, it will create unique outfit files each time and put it in your SavedSims folder.Īgain in BodyShop, go to Create Parts, Genetics, and export the skin you want to convert, which will dump the textures into the project for you. if you want to use the same mesh to do a number of different outfits, you don't have to re-export mine, you can just use the same project you already created. bmp files in the new project folder, and use the Refresh button to check your progress after each save. If everything looks OK, you can put some notes in the Comments field and import it to your game, and select which categories you want the outfit to show up under, and you're done! If you need to make some tweaks, you can use your favorite graphics program and edit the. Now go to BodyShop again, and click the little circle-arrow Refresh button, and you should see the new texture over my mesh. package file, or you'll have to start over. bmp files from the first project folder (PurpleShirt) into the 2nd (Nat36DTankTop), overwriting the ones there, there should be 2 or 3 of them depending on if there's a normal map (bump map) or not. Inside you should see a folder named for each project you made. Once the files export, open an Explorer window (keep Bodyshop open), and browse to your My Documents\EA Games\The Sims 2\ folder, and find the Projects folder. It helps if the mesh is based off the same one you're transferring to, but not always necessary if you can make it work. You're limited to a certain number of characters so you may have to be creative. Now do another Clothing project, using the outfit of mine you want to use, and give it the name you want to use for this outfit, preferably with the size you're using (Nat36DTankTop for this example). Once it exports the textures, cancel that project. Name it something you can find later (PurpleShirt, for example). ![]() Open BodyShop, Create Clothing, start a new Clothing project, and export the outfit you want to use the textures from. It's actually really easy, and all you need is BodyShop and Windows Explorer (or whatever Macs have). I thought I would post some of the instructions I've given to folks here, to make them easier to find and reference. Hi everyone! I get a lot of questions from people asking how to convert outfits and skintones to use the meshes from my BodyShape Variety Project. Mini-Tutorial: How to adapt Skintones/Clothing to Custom Meshes
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